Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that viewers were delightfully shocked by the quality of its debut season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing various facets of the gamer's experience.

We followed vault-dweller Lucy, attempting to act with integrity and finding that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his faction's authority and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the irradiated wilderness.

Setting the Stage for a New Chapter

The show's first season finale revealed a major secret about those responsible for the atomic conflict that sealed a society in subterranean shelters for centuries. It also left several enigmas open for the second season – and, now, anticipations are significantly higher.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.

“Starting the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the response to the show, so now people are bringing more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.

“It has a desert vibe, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its makers prioritized physical models and environments were constructed, mirroring the improvised nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to feel like it’s tangible.”

In fact, pretty much everything you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are created using puppets, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also longtime fans, with the help of the visionaries behind the source material. This mutual respect for the lore is evident in the end result.

The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This schedule will foster a different audience reaction, a dynamic the showrunners themselves are excited to engage with.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Michele Robles
Michele Robles

A digital strategist with over a decade of experience in SEO and content marketing, passionate about data-driven growth.